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DISCIPLINE 02 · MOBILE

Native apps,
no
compromises.

iOS first, Android second
Swift · SwiftUIKotlin · ComposeReact NativeExpo

Most "native" apps are React Native pretending. We're fluent in real native — and we'll tell you when it matters & when it doesn't.

We build iOS and Android apps with the polish people expect from a 200-person team. Pixel-correct, gesture-correct, with thoughtful empty-states, error states, and offline behavior.

For most consumer apps we recommend Swift + Kotlin, written separately. For early-stage startups testing concepts, React Native (Expo) is often the right call.

  • iOS app (SwiftUI · TestFlight · App Store)
  • Android app (Jetpack Compose · Play Console)
  • Cross-platform (Expo + EAS)
  • App design system + Figma library
  • Push, payments, analytics, deep links
Typical scope10–18 wks
Team size3–4 humans
Apps shipped17 to date
Brief us on an app →
How it unfolds
Native, built properly.
01
Week 1–2
Spec & Platform Decision
We review your concept, decide the right stack (Swift, Kotlin, or Expo), and map every screen, state, and edge case before a line is written.
02
Week 3–5
Design System & Flows
Platform-native design system built in parallel with engineering. Every gesture, animation, and transition is specified — not improvised.
03
Week 6–14
Engineering Sprint
Feature builds in two-week cycles. TestFlight / internal track throughout. Backend, push, payments, and deep links wired as we go.
04
Week 15+
Review & Ship
App Store and Play Console submission, review management, crash monitoring for 30 days post-launch. We handle the bureaucracy.
From the studio
Two of our engineers spent five years at Apple. They will notice if a swipe doesn't feel right. They will fix it. That's not a flex — it's just what makes apps feel like apps and not websites in a wrapper.
AnishFounder · Vedwix
Ready to build?

App idea ready
to ship?

Brief the studio